Dynasty Weapons
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| Dynasty Weapon | Ability Tier | Ability Description |
|---|---|---|
| Iron Feather | 1 | +3 Might Defense |
| 2 | Positive effects on friendly creatures cannot be dispelled. | |
| 3 | +5 Might Power | |
| 4 | Increases Might Resistance by <20>% for all flyer creatures. | |
| 5 | <30>% of the damage dealt by target enemy creature is returned itself. Lasts <3> turns. | |
| Angelic Voice | 1 | Increases Magic Power (Light) by <5> and reduces mana cost of Light spells by <10>%. |
| 2 | +3 Leadership | |
| 3 | All friendly creatures in target 3x3 area are healed for <315>. | |
| 4 | +5 Magic Power | |
| 5 | Sephiel's Voice also charms enemy creatures in target area forcing them to skip their next turn. Sephiel's Voice is dispelled when being attacked and the creature may retaliate. | |
| Edge of Chaos | 1 | Friendly creatures are immune to effects decreasing Luck. |
| 2 | +3 Might Power | |
| 3 | Reduces damage (Light) dealt to friendly creatures by <40>%. | |
| 4 | +5 Destiny | |
| 5 | Increases Luck of friendly creatures by <10>. Decreases Luck of enemy creatures by <10>. Lasts <3> turns. | |
| Will of Urgash | 1 | Increases Magic Power (Fire) by <5> and reduces mana cost of Fire spells by <10>%. |
| 2 | +3 Destiny | |
| 3 | Damage (Fire) dealt by the Hero cannot be healed. | |
| 4 | +5 Magic Power | |
| 5 | Deals <290> damage (Fire) to all creatures in target 5x5 area. Victims also suffer from the "Dazed" effect. | |
| Arachne | 1 | +3 Might Power |
| 2 | Decreases Initiative of all enemy stacks by <5>. | |
| 3 | Decreases Morale of enemy creatures by <5>. | |
| 4 | Attacks of all friendly stacks drain the lifeforce of living targets. Restores their Health by <15>% of the damage dealt. | |
| 5 | Reduces Movement of enemy creatures in target 3x3 area by <2>. Lasts <3> turns. | |
| Soulreaver Staff | 1 | Increases Magic Power (Dark) by <5> and reduces mana cost of Dark spells by <10>%. |
| 2 | +5 Initiative | |
| 3 | <20>% of the mana spent by the enemy Hero restores your Hero's Mana. | |
| 4 | +5 Magic Power | |
| 5 | Creates a trap on the combat map. The first enemy creature moving across the trap is inflicted by Time Stasis: target skips the next <2> turns. Time Stasis is not dispelled by attacks. | |
| Silksword of the Kirin | 1 | +5 Initiative |
| 2 | Targets of the hero's attacks are inflicted the "Chilled" effect. | |
| 3 | +5 Destiny | |
| 4 | Increases Movement of friendly creatures by <1>. | |
| 5 | Teleports target friendly creature to another location. | |
| Staff of the Tides | 1 | Increases Magic Power (Water) by <5> and reduces mana cost of Water spells by <10>%. |
| 2 | +30 Maximum Mana | |
| 3 | Calls a Tidal Wave to the combat map. Deals <230> damage (Water) to all enemy creatures. All enemy small sized creatures are pushed back by two squares. | |
| 4 | +5 Magic Defense | |
| 5 | Grants Ice Barrier to all friendly creatures at the start of the combat. Ice Barrier absorbs <225> damage and lasts for <4> turns. | |
| Sword of Whistlebone | 1 | The Hero attacks target enemy stack with its default attack. Deals extra <600> damage (Air) to the target and all adjacent enemy creatures. |
| 2 | +3 Magic Defense | |
| 3 | Reduces Movement of enemy non-flyer creatures by <1>. | |
| 4 | +5 Might Power | |
| 5 | Decreases Initiative of all enemy stacks by <10>. | |
| Batu's Totem | 1 | Increases Magic Power (Earth) by <5> and reduces mana cost of Earth spells by <10>%. |
| 2 | +30 Maximum Mana | |
| 3 | Increases Movement of friendly walker creatures by <1>. | |
| 4 | +5 Magic Power | |
| 5 | Spells casted by the enemy Hero also deal damage (Air) to a random enemy creature for <3> turns. Damage dealt is <10> times the Mana cost of the spell casted. | |
| Staff of Cleansing | 1 | Dispels all negative effects from target friendly creature or dispels all positive effects from target enemy creature. |
| 2 | +3 Magic Power | |
| 3 | Reduces ranged damage dealt by enemy creatures by <10>%. | |
| 4 | +5 Magic Defense | |
| 5 | Cleansing restores <20> Mana to the Hero. | |
| Sword of the Griffin | 1 | +3 Leadership |
| 2 | Friendly creatures are immune to effects decreasing Morale. | |
| 3 | +5 Destiny | |
| 4 | Decreases Morale of enemy creatures by <5>. | |
| 5 | Target friendly stack may retaliate unlimited times for the rest of the combat. | |
| Staff of Asha’s Eightfold | 1 | +3 Magic Power |
| 2 | +30 Max Mana | |
| 3 | +5 Magic Defense | |
| 4 | +10 Mana / day | |
| 5 | Efficiency of the first spell cast by the Hero is increased by <100>% in each combat. | |
| The Oblivion | 1 | +5 Initiative |
| 2 | Target enemy cannot use active abilities for <3> turns. | |
| 3 | +5 Magic Power | |
| 4 | Harmful spells casted by the Hero also inclict the "Dazed" effect on enemy stacks. | |
| 5 | Reduces duration of enemy hero abilities by <1> turn (to a minimum of 1 turn). | |
| Staff of Sar-Aggreth | 1 | Increases Magic Power (Prime) by <5> and reduces mana cost of Prime spells by <10>%. |
| 2 | +5 Mana / day | |
| 3 | +5 Magic Power | |
| 4 | Increases efficiency of spells cast by the Hero by <30>% for <duration> turns. | |
| 5 | Friendly creatures can benefit from Master of Magic. | |
| Blade of Binding | 1 | Increases Damage (Magic) of friendly creatures by <6>%. |
| 2 | +3 Destiny | |
| 3 | Summons <22> Juggernauts. | |
| 4 | +5 Magic Power | |
| 5 | Increases efficiency of summoning abilities by <20>%. | |
| Souldrinker | 1 | +3 Magic Power |
| 2 | Increases Maximum Health of friendly creatures by <3>%. | |
| 3 | +5 Destiny | |
| 4 | Deals <400> damage (Dark) to target enemy stack and heals all friendly stacks for the same amount. | |
| 5 | Life Drain restores <40> Mana to the Hero. | |
| Perfect Silksword | 1 | +3 Destiny |
| 2 | Decreases Might Resistance of enemy creatures by <6>%. | |
| 3 | The damage of critical hits is increased for the hero's army by <20>%. | |
| 4 | +5 Might Defense | |
| 5 | Increases Damage by <15>% and Luck by <5> for target friendly creature. Lasts for <3> turns. | |
| Dragon Flame Tongue | 1 | +3 Leadership |
| 2 | Decreases Luck of enemy creatures by <3>. | |
| 3 | +5 Might Power | |
| 4 | Heals all friendly creatures for <5>% of their initial Health and all enemy stacks are dealt damage (Fire) worth of <5>% of their initial Health. | |
| 5 | Consecration also forces enemy creatures to wait in the current turn. | |
| Sword of the Wolf | 1 | Friendly creatures are immune to harmful Mind Influence. |
| 2 | +3 Might Power | |
| 3 | Neither your Hero nor the enemy Hero can retreat or surrender for the rest of the combat. | |
| 4 | +10 Initiative | |
| 5 | Increases Might Power of the Hero by <1> at the start of each turn. Stacks unlimited times. | |
| Thunder Staff | 1 | Increases Magic Power (Air) by <5> and reduces mana cost of Air spells by <10>%. |
| 2 | +3 Might Power | |
| 3 | All enemy flyers are inflicted by Grounded at the start of the combat. | |
| 4 | +5 Magic Power | |
| 5 | Deals <780> damage (Air) / turn to the strongest enemy stack for <3> turns. Target is also inflicted by the "Dazed" effect. | |
| 1 | +3 Magic Power | |
| 2 | Decreases Maximum Health of enemy creatures by <3>%. | |
| 3 | Decreases Morale of enemy creatures by <5>. | |
| 4 | Decreases Magic Resistance of enemy creatures by <10>%. | |
| 5 | The Hero's attacks and abilities transfer the energy of attacked living enemies to target friendly stack healing it for <50>% of the damage dealt. Lasts until the end of the combat. | |
| Orc Cleaver | 1 | +3 Might Defense |
| 2 | Friendly creatures are immune to effects reducing Damage (Might) or Might Resistance. | |
| 3 | +5 Might Power | |
| 4 | Target friendly stack may attack a second time for <2> turns. | |
| 5 | Wrath of the Orcs also grants unlimited retaliation to its target. | |
| Assassin’s Blade | 1 | Targets of the hero's attacks are inflicted by poison. Makes target is immune to healing effects and deals <200> damage (Earth) / turn. Lasts for <2> turns. |
| 2 | +5 Initiative | |
| 3 | Target friendly walker creature becomes incorporeal for <2> turns and can move through stacks, walls and obstacles. Also reduces damage (Might) dealt to the target by <30>%. Ghosts and Spectres are not affected. | |
| 4 | +5 Destiny | |
| 5 | The first attack of the creature benefitting from Shadowstrike also inflicts poison to its target. Deals <10> damage (Earth) / turn. Lasts for <2> turns. | |
| Angelic Alliance | 1 | +3 Might Power |
| 2 | +3 Magic Power | |
| 3 | All friendly creatures benefit from Celestial Armor at the start of the combat. | |
| 4 | Resurrects target friendly stack with up to <1600> hit points. Only dead bodies can be targeted. | |
| 5 | Resurrection also increases Damage of resurrected stack by <20>% for <2> turns. | |
| Sword of the Pirate King | 1 | +3 might power |
| 2 | boldness ( friendly creatures are immune to initiative decreasing effects ) | |
| 3 | + 5 leadership | |
| 4 | prepare for boarding ( friendly creatures gain +10 morale and +5 initiative and +2 movement in first round of battles ) | |
| 5 | free rum ( increase morale of all friendly creatures by 15. lasts for 3 turns) | |
| Staff of the Netherworld | 1 |
+3 to magic power |
| 2 |
Shadow Tunnel: steals 2 mana points per turn | |
| 3 |
Shadow Venom: ads 260 damage points (Elemental Magic) each three turns. Your units may be affected as well if are too close. | |
| 4 |
Trammeling Seal: - 10 to initiative for all enemy creatures | |
| 5 |
Stronger Shadow Venom: lasts for three turns and the venom may attack units standing next to the infected one at the beginning of each turn. |