Might and Magic Heroes VI Wiki
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The elementals are manifestations of the primal forces of Ashan. While the wizards of the Seven Cities can create and tame these beings, they also can form spontaneously during major natural e
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The elementals are manifestations of the primal forces of Ashan. While the wizards of the Seven Cities can create and tame these beings, they also can form spontaneously during major natural events such as lightning storms and also near nodes of chaotic magic.
   
[[File:NeuE1.jpg|thumb]]
 
vents such as lightning storms and also near nodes of chaotic magic.
 
 
===Air Elemental Stats:===
 
===Air Elemental Stats:===
 
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Latest revision as of 19:17, 30 October 2015

The elementals are manifestations of the primal forces of Ashan. While the wizards of the Seven Cities can create and tame these beings, they also can form spontaneously during major natural events such as lightning storms and also near nodes of chaotic magic.

Air Elemental Stats:[]

Name Air Elemental Might Defense 17
Size 2 Magic Defense 13
Attack Type Air Hitpoints 75
Damage 13-13 Morale 7
Basic Growth 2 Initiative 50
Upgrade Growth 2 Movement 6
Max Growth 7 Movement Type Flyer, Hovering
Luck 7 Range Full
Passive Abilities Wind Shield, Lightning Strikes, Cyclone
Active Abilities None
Generic Abilities Living, Spirit Form, Elemental Immunity
NeuE2


Earth Elemental Stats:[]

Name Earth Elemental Might Defense 18
Size 2 Magic Defense 18
Attack Type Might Hitpoints 100
Damage 15-16 Morale 7
Basic Growth 3 Initiative 40
Upgrade Growth 2 Movement 4
Max Growth 8 Movement Type walker
Luck 6 Range none
Passive Abilities Regeneration
Active Abilities Petrification
Generic Abilities Living, Spirit Form, Elemental Immunity


NeuE3


Fire Elemental Stats:[]

Name Fire Elemental Might Defense 13
Size 1 Magic Defense 14
Attack Type Fire Hitpoints 80
Damage 16-18 Morale 10
Basic Growth 3 Initiative 40
Upgrade Growth 2 Movement 5
Max Growth 8 Movement Type walker, Hovering
Luck 10 Range Half
Passive Abilities Cremation, Fire Ball
Active Abilities None
Generic Abilities Living, Spirit Form, Elemental Immunity
Hav51

Light Elemental Stats:[]

Name Light Elemental Might Defense 10
Size 1 Magic Defense 17
Attack Type Light Hitpoints 75
Damage 14-17 Morale 7
Basic Growth 3 Initiative 50
Upgrade Growth 2 Movement 6
Max Growth 8 Movement Type Teleporter, Hovering
Luck 10 Range none
Passive Abilities Salvation Halo, Epiphany
Active Abilities Searing Light
Generic Abilities Living, Spirit Form, Elemental Immunity
NeuE6

Shadow Elemental Stats:[]

Name Shadow Elemental Might Defense 10
Size 1 Magic Defense 13
Attack Type Dark Hitpoints 75
Damage 14-17 Morale 7
Basic Growth 4 Initiative 50
Upgrade Growth 2 Movement 6
Max Growth 9 Movement Type Teleporter, Hovering
Luck 4 Range none
Passive Abilities Shadow Form, Weakening Grasp
Active Abilities Shadow Strike
Generic Abilities Living, Spirit Form, Elemental Immunity

Water Elemental Stats:[]

San40
Name Water Elemental Might Defense 14
Size 1 Magic Defense 16
Attack Type Water Hitpoints 85
Damage 10-14 Morale 10
Basic Growth 4 Initiative 40
Upgrade Growth 2 Movement 5
Max Growth 9 Movement Type walker
Luck 7 Range none
Passive Abilities Liquid Body, Water Strike
Active Abilities Ice Bolt
Generic Abilities Living, Amphibian, Spirit Form, Elemental Immunity

Ability Descriptions:[]