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Creature Name Basic/Upg Ability Name School Active / Passive Effect Description (BH) Cooldown/
Charge
Sentinel Basic & Upgrade Shielded Might Passive Reduces ranged damage dealt to the <creaturename> by <25%>%.
Sentinel Basic & Upgrade Shieldguard Might Passive When an enemy attacks an adjacent friendly stack, <50>% of damage is dealt to the <creaturename> with <25>% reduced effect.
Praetorian Upgrade Shield Bash Might Passive When a friendly stack is attacked, the <creaturename> gets a free attack on the attacker if it is in range.
Crossbowman Basic & Upgrade Armor Piercing Might Passive The <creaturename> ignores <50>% of the target's Might Defense.
Marksman Upgrade Piercing Bolt Might Passive The <creaturename>'s shots pierce through stacks hitting multiple aligned targets.
Sister Basic Heal Light Active Target friendly creature gains <5> Health. 2 charge
Vestal Upgrade Heal Light Active Target friendly creature gains <6> Health. 2 charge
Vestal Upgrade Pacification Light Passive Target enemy creature cannot move, attack or use any abilities for <1> turn. Pacification is dispelled if damage is dealt to the target.
Griffin Basic Diving Attack Might Active The <creaturename> flies off the combat map and dives on his target at the end of the turn dealing its normal attack damage. 3
Imperial Griffin Upgrade Diving Assault Might Active The <creaturename> flies off the combat map and attacks all enemies in line at the end of the turn dealing its normal attack damage to each target. 3
Griffin Basic & Upgrade Unlimited Retaliation Might Passive The <creaturename> may retaliate unlimited times.
Radiant Glory Basic & Upgrade Speed of Light Light Passive The <creaturename> can move, attack and return, avoiding retaliation.
Radiant Glory Basic & Upgrade Vulnerable to Shadow Magic Prime Passive Damage (Dark) dealt to the <creaturename> is increased by <25>%.
Blazing Glory Upgrade Searing Light Light Active Target enemy is dealt <15-18> damage (Light) and is blinded for <1> turn. Consumes the creature's substance (takes <10>% self damage, which regenerates after the combat). 3
Radiant Glory Basic & Upgrade Cleansing Light Light Passive Each time the <creaturename> teleports, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks.
Sun Rider Basic Charge Might Passive Increases the <creaturename>'s Damage by <10>% for each square crossed during its attack.
Sun Crusader Upgrade Blinding Charge Might Passive The <creaturename>'s attack cannot be retaliated and increases its Damage by <10>% for each square crossed.
Sun Crusader Upgrade Sun Steed Light Active The <creaturename> and his mount turns into light for <1> turn. Enables him to move through all stacks and objects and makes him immune to effects reducing Movement. This ability dose not consume the current action. 3
Seraph Basic Blade of Mercy Light Active The <creaturename> can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of <51-52> Health. 1 charge
Celestial Upgrade Blade of Epiphany Light Active The <creaturename> can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of <54> Health. Resurrected creatures gain +<30> Morale and +<10> Initiative for <2> turn. 2 charge
Seraph Basic & Upgrade Blade of Judgment Light Passive The <creaturename>'s damage is increased by <20>% on targets who have previously destroyed friendly stacks.
Celestial Upgrade Absolute Purity Light Passive The <creaturename> is immune to negative effects.

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