Might and Magic Heroes VI Wiki
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Wanizame

In the year 512 YSD, the Wizards of the Seven Cities created the Beastmen as guards, servants... and playthings.
Perhaps one of the most bizarre experiments of a particularly imaginative wizard was to create a hybrid between man and shark, a breed which the wizard hoped would make unsurpassed naval troops.
The members of the Wizard Council were not convinced and decided to trade the military use of the Sharkmen for a political one: they offered the creatures as a gift to the Naga lords.
The Naga welcomed the Sharkmen as equals rather than slaves, and offering them honorable positions as guards of their underwater palaces. In return, the Shark Guards follow their masters with unyielding pride and loyalty.

Shark Guard Stats:[]

Name Shark Guard Might Defense 6
Size 1 Magic Defense 4
Attack Type Might Hitpoints 25
Damage 3-4 Morale 6
Basic Growth 8 Initiative 30
Upgrade Growth 4 Movement 4
Max Growth 15 Movement Type walker
Luck 3 Range none
Passive Abilities Ferocious Wound
Active Abilities None
Generic Abilities Living, Amphibian, Resistance to Water, Vulnerability to Lightning

Wanizame Stats:[]

Name Wanizame Might Defense 8
Size 1 Magic Defense 4
Attack Type Might Hitpoints 31
Damage 3-7 Morale 6
Basic Growth 8 Initiative 35
Upgrade Growth 4 Movement 5
Max Growth 15 Movement Type walker
Luck 3 Range none
Passive Abilities Ferocious Wound, Blood Frenzy
Active Abilities None
Generic Abilities Living, Amphibian, Resistance to Water, Vulnerability to Lightning

Ability Descriptions:[]

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