In the year 512 YSD, the Wizards of the Seven Cities created the Beastmen as guards, servants... and playthings. Perhaps one of the most bizarre experiments of a particularly imaginative wizard was to create a hybrid between man and shark, a breed which the wizard hoped would make unsurpassed naval troops. The members of the Wizard Council were not convinced and decided to trade the military use of the Sharkmen for a political one: they offered the creatures as a gift to the Naga lords. The Naga welcomed the Sharkmen as equals rather than slaves, and offering them honorable positions as guards of their underwater palaces. In return, the Shark Guards follow their masters with unyielding pride and loyalty.
Shark Guard Stats:[]
Name
Shark Guard
Might Defense
6
Size
1
Magic Defense
4
Attack Type
Might
Hitpoints
25
Damage
3-4
Morale
6
Basic Growth
8
Initiative
30
Upgrade Growth
4
Movement
4
Max Growth
15
Movement Type
walker
Luck
3
Range
none
Passive Abilities
Ferocious Wound
Active Abilities
None
Generic Abilities
Living, Amphibian, Resistance to Water, Vulnerability to Lightning
Wanizame Stats:[]
Name
Wanizame
Might Defense
8
Size
1
Magic Defense
4
Attack Type
Might
Hitpoints
31
Damage
3-7
Morale
6
Basic Growth
8
Initiative
35
Upgrade Growth
4
Movement
5
Max Growth
15
Movement Type
walker
Luck
3
Range
none
Passive Abilities
Ferocious Wound, Blood Frenzy
Active Abilities
None
Generic Abilities
Living, Amphibian, Resistance to Water, Vulnerability to Lightning