Add a description of the Dynasty Weapon in the context of game lore.


Available on first Sanctuary campaign map, quite early. Guarded by a group of Water Elementals.

Leveling and Abilities:Edit

Ability Description Level Requirement
Water Affinity Increases Magic Power (Water) by <5> and reduces mana cost of Water spells by <10>%. 1 N/A
+30 Maximum Mana N/A 2 100,000 xp
Call of the Depths Calls a Tidal Wave to the combat map. Deals <230> damage (Water) to all enemy creatures. All enemy small sized creatures are pushed back by two squares. 3 1,000,000 xp
+5 Magic Defense N/A 4
Ice Barrier Grants Ice Barrier to all friendly creatures at the start of the combat. Ice Barrier absorbs <225> damage and lasts for <4> turns. 5

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