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Final Name Tier (1-4) Magic School Reputation Active or Passive ? Cooldown Effect Base Mana Basic X Repu I. Repu II.
Blood Fury 3 War Cries BLOOD Active 4 Increases target friendly Stronghold stack's Rage by 2 levels and extends Rage duration by <turn> additional turn. 2 2 2
Earth and Sky 1 Prime NEUTRAL Passive In the first turn of combats, all friendly stacks benefit from +<initiative> Initiative and +1 Movement, and all enemy non-flyer stacks suffer from -<initiative> Initiative and -1 Movement. 5
Father Sky's Wrath 4 Air BLOOD Active once A hurricane-strong wind strikes the enemy deployment area. All creatures are dealt <hpdamage> damage (Air) and are "Dazed". 80 267 307 353
First Blood 1 Warfare NEUTRAL Passive Increases Damage by <damage>% and Movement by 2 for all Stronghold creatures in the Hero's army when the first blood is spilled (ie: when the first friendly creature is wounded in a given combat). Lasts for 2 turns. 10%
Idol of Storms 3 Air BLOOD Active one active Creates an 1x1 idol at the target location which blocks all movement and lasts for 3 turns. All friendly stacks within two squares of the idol benefit from +10 Initiative increase. At the beginning of each turn the idol casts Chain Lightning dealing <hpdamage> damage (Air) on a random enemy creature within two squares. Chain Lightning hits up to three targets and damage is halved by each jump. The idol also provides cover to ranged attacks. 45 276 318 366
Idol of Earth 3 Earth TEARS Active one active Creates an 1x1 idol at the target location which blocks all movement. All friendly stacks within two squares of the idol are dealt <damageresistance>% less damage. The idol also provides cover to ranged attacks. 45 21% 24% 27%
Might Over Magic 4 Warfare TEARS Active Once Decreases all damage (Magic) dealt to friendly creatures for 2 turns based upon the hero's Might. 1.70% (Might - enemy Might Defense) * 2% 2.30%
Mother Earth's Blessing 4 Earth TEARS Active 5 Increases the amount of all friendly Stronghold stacks by <percent>% for 1 turn. When the effect ends, stacks revert to their previous state. Any damage dealt to them in the meantime is first deducted from the bonus creatures. 70 17% 20.00% 23%
Power of the Horde 4 War Cries BLOOD Active 3 The hero attacks target enemy creature with increased damage, based on the size of his current army. Deals <hpdamage> damage (Might). hero attack + 4.5% of army's power hero attack + 5% of army's power hero attack + 5.9% of army's power
Unfettered 3 War Cries TEARS Active 3 Dispels all negative effects affecting Movement, Initiative, Morale and Might Damage from all friendly creatures.